Startsida
Hjälp
Sök i LIBRIS databas

     

 

Sökning: onr:22254132 > Advances in Compute...

Advances in Computer Games 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3–5, 2017, Revised Selected Papers / edited by Mark H.M. Winands, H. Jaap van den Herik, Walter A. Kosters.

Winands, Mark H.M. (redaktör/utgivare)
van den Herik, H. Jaap. (redaktör/utgivare)
Kosters, Walter A. (redaktör/utgivare)
SpringerLink (Online service) 
ISBN 9783319716497
Publicerad: Cham : Springer International Publishing : 2017
Engelska XX, 235 p. 117 illus.
Serie: Lecture Notes in Computer Science, 0302-9743 ; 10664
  • E-bok
Innehållsförteckning Sammanfattning Ämnesord
Stäng  
  • Analytical Solution for “EinStein würfelt nicht!" with One Stone -- Toward Solving EinStein würfelt nicht! -- Analysis of Fred Horn's Gloop Puzzle -- Set Matching: An Enhancement of the Hales-Jewett Pairing Strategy Playing Hanabi Near-Optimally Optimal Play of the Farkle Dice GameDeep df-pn and its Efficient Implementations -- Improved Policy Networks for Computer Go -- Exploring Positional Linear Go -- Influence of Search Depth on Position Evaluation -- Evaluating Chess-like Games Using Generated Natural Language Descriptions -- Machine Learning in the Game of Breakthrough -- A Curling Agent Based on the Monte-Carlo Tree Search Considering the Similarity of the Best Action among Similar States -- Exploration Bonuses Based on Upper Confidence Bounds for Sparse Developing a 2048 Player with Backward Temporal Coherence Learning and Restart -- A Little Bit of Frustration Can Go a Long Way -- Automated Adaptation and Assessment in Serious Games: A Portable Tool for Supporting Learning -- An Analysis of Majority Voting in Homogeneous Groups for Checkers: Understanding Group Performance through Unbalance -- Yasol: An Open Source Solver for Quantified Mixed Integer Programs.
  • This book constitutes the refereed conference proceedings of the 15th International Conference, ACG 2017, held in Leiden, The Netherlands, in July 2017.The 19 revised full papers were selected from 23 submissions and cover a wide range of computer games. They are grouped in four classes according to the order of publication: games and puzzles, go and chess, machine learning and MCTS, and gaming. 

Ämnesord

Computer science.  (LCSH)
Computer communication systems.  (LCSH)
Software engineering.  (LCSH)
Computers.  (LCSH)
Algorithms.  (LCSH)
Artificial intelligence.  (LCSH)
Computer science  -- Mathematics. (LCSH)
Computer Science. 
Algorithm Analysis and Problem Complexity. 
Artificial Intelligence (incl. Robotics). 
Computation by Abstract Devices. 
Computer Communication Networks. 
Discrete Mathematics in Computer Science. 
Software Engineering. 

Klassifikation

QA76.9.A43 (LCC)
COM051300 (ämneskategori)
005.1 (DDC)
Pubb (kssb/8 (machine generated))
Inställningar Hjälp

Titeln finns på 16 bibliotek. 

Bibliotek i norra Sverige (3)

Ange som favorit

Bibliotek i Mellansverige (3)

Ange som favorit

Bibliotek i Stockholmsregionen (2)

Ange som favorit

Bibliotek i östra Sverige (2)

Ange som favorit

Bibliotek i västra Sverige (3)

Ange som favorit

Bibliotek i södra Sverige (3)

Ange som favorit
Om LIBRIS
Sekretess
Hjälp
Fel i posten?
Kontakt
Teknik och format
Sök utifrån
Sökrutor
Plug-ins
Bookmarklet
Anpassa
Textstorlek
Kontrast
Vyer
LIBRIS söktjänster
SwePub
Uppsök

Kungliga biblioteket hanterar dina personuppgifter i enlighet med EU:s dataskyddsförordning (2018), GDPR. Läs mer om hur det funkar här.
Så här hanterar KB dina uppgifter vid användning av denna tjänst.

Copyright © LIBRIS - Nationella bibliotekssystem

 
pil uppåt Stäng

Kopiera och spara länken för att återkomma till aktuell vy