Bit by bit : how video games transformed our world / Andrew Ervin.
-
Ervin, Andrew (author.)
- ISBN 9780465039708
- Publicerad: New York, NY : Basic Books, [2017]
- Engelska viii, 290 pages
Innehållsförteckning
Sammanfattning
Ämnesord
Stäng
- 1. Epic origins -- 2. Era of innovation -- 3. Atari -- 4. Call to adventure -- 5. Arcade projects -- 6. The first auteur -- 7. The renaissance -- 8. Dialing up -- 9. An American master -- 10. World of warcraft -- 11. Trigger warnings -- 12. Exile and the kingdom -- 13. New auteurs -- 14. The art question -- 15. Restart -- Appendix: My 11 favorite games.
- "Charting the material and technological history of video games, from the 1950s to the present"--
- Ervin blends history, memoir and reportage to examine the explosive popularity of video games. He shows how games constitute a unique storytelling medium that offers us startling new ways to think about our lives and the world around us. And he argues that the best games, as defined by the aesthetic and even political ambitions of their creators, rise to the level of art.
Ämnesord
- Video games -- History. (LCSH)
- Video games -- Technological innovations. (LCSH)
- Video games -- History. (LCSH Children)
- Video games -- Technological innovations. (LCSH Children)
- GAMES -- Video & Electronic. (bisacsh)
- ART -- Popular Culture. (bisacsh)
- GAMES & ACTIVITIES / Video & Electronic.
- TECHNOLOGY & ENGINEERING / Social Aspects.
Klassifikation
- GV1469.3 (LCC)
- 794.8 (DDC)
- Rdcb (kssb/8 (machine generated))
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