Game development essentials : an introduction / Jeannie Novak.
-
Novak, Jeannie, 1966- (författare)
- ISBN 978-1-111-30765-3 (pbk)
- 3 ed.
- Clifton Park, N.Y. : Delmar, ©2012.
- Engelska xxviii, 483 s. + 1 DVD-ROM (4 3/4 in.).
Innehållsförteckning
Sammanfattning
Ämnesord
Stäng
- Historical elements : how did we get here? -- Platforms & player modes : what is the framework? -- Goals & genres : what are the possibilities? -- Player elements : who plays and why? -- Story & character development : creating the narrative -- Gameplay : creating the experience -- Levels : creating the world -- Interface : creating the connection -- Audio : creating the atmosphere -- Roles & responsibilities : developing the team -- Production & management : developing the process -- Marketing & maintenance : developing the community -- The future : where are we going?.
- Covering all essential gaming topics, this text examines the concepts and the creative process that goes into computer game development. The author also looks to the future of the industry, and in particular what possibilities new technology might provide.
Ämnesord
- Computer games -- Programming. (LCSH)
- Computer games -- Design. (LCSH)
- Video games -- Design. (LCSH)
- Computer games -- Design. (fast)
- Computer games -- Programming. (fast)
- Video games -- Design. (fast)
- Spelprogrammering (sao)
- Spelutveckling (sao)
- Design (sao)
- Design (LCSH)
- Computer games -- Design (LCSH)
- Computer games -- Programming (LCSH)
Klassifikation
- QA76.76.C672 (LCC)
- 794.81526 N935g 2012 (DDC)
- Rdcb (kssb/8 (machine generated))
Inställningar
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