Beep to boom : the development of advanced runtime sound systems for games and extended reality / Simon N Goodwin.
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Goodwin, Simon N. (författare)
- ISBN 9781138543911
- Publicerad: New York : Routledge, 2019
- Engelska vi, 288 p.
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Serie: Audio engineering society presents...
Innehållsförteckning
Ämnesord
Stäng
- The essence of interactive audio -- Early digital audio hardware -- Sample replay -- Interactive audio development roles -- Audio resource management -- Loading and streaming concepts -- Streaming case-studies -- The architecture of audio runtimes -- Transcendental optimisations -- Objects, voices, sources and handles -- Modelling distance -- Implementing voice groups -- Implementing listeners -- Split-screen multiplayer audio -- Runtime system physical layers -- Mixing and resampling systems -- Interactive audio codecs -- Panning sounds for speakers and headphones -- Ambisonic surround sound principles and practice -- Design and selection of digital filters -- Interactive reverberation -- Geometrical interactions, occlusion and reflections -- Audio outputs and endpoints.
Ämnesord
- Datorspel (sao)
- Spelprogrammering (sao)
- Ljudinspelning (sao)
- Datateknik (sao)
- Ljudeffekter (sao)
- Ljudproduktion (sao)
- Computer games -- Programming -- History. (LCSH)
- Video games -- Sound effects -- History. (LCSH)
- Computer sound processing -- History. (LCSH)
- Sound -- Recording and reproducing -- Digital techniques -- History. (LCSH)
- Computer sound processing. (fast)
- Computer games -- Programming. (fast)
- Sound -- Recording and reproducing -- Digital techniques. (fast)
- Video games -- Sound effects. (fast)
- Sound effects (LCSH)
- Computer games (LCSH)
Genre
- History. (fast)
Klassifikation
- QA76.76.C672 (LCC)
- 794.81525 (DDC)
- Rdcb (kssb/8 (machine generated))
Inställningar
Hjälp
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