Emotions, technology, and digital games / edited by Sharon Y. Tettegah, Wenhao David Huang.
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Tettegah, Sharon Y. (edt)
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Huang, Wenhao David (edt)
- ISBN 9780128017388
- Publicerad: London : Elsevier Inc./ Academic Press, 2016
- Engelska xxii, 342 pages
Innehållsförteckning
Ämnesord
Stäng
- I. Embodied experiences: affective and cognitive benefits of gaming. Video games, nightmares, and emotional processing / Johnathan Bown, Jayne Gackenbach -- Infinite ammo: exploring issues of post-traumatic stress disorder in popular video games / Mathew Bumbalough, Adam Henze -- Emotion, empathy, and ethical thinking in Fable III / Karen Schrier -- Half a second, that is enough: involuntary micro-suspensions of disbelief and ectodiegesis as phenomena of immersion processes in pervasive games / Thaiane Oliveira -- II. Emotions tools and ties. Gamers and their weapons: an appraisal perspective on weapons manipulation in video games / Weimin Toh -- Emotional response to gaming producing Rosenblatt's transaction / April Sanders -- What type of narrative do children prefer in active video games? An exploratory study of cognitive and emotional responses / Amy S. Lu, Richard Buday, Debbie Thompson, Tom Baranowski -- Educational neuroscience and the affective affordances of video games in language learning / Tom Gorham, Jon Gorham -- III. Emotional affordances, videogames, and learning. Affect during instructional video game learning: story's potential role / Osvaldo Jiménez -- Social-emotional learning opportunities in online games for preschoolers / Mariya Nikolayev, Kevin Clark, Stephanie M. Reich -- Dashboard effects challenge flow-learning assumption in digital instructional games / Debbie Denise Reese -- Collaboration and emotion in Way / Karen Schrier, David Shaenfield -- Evaluating the use of a prosocial digital game identify and compare preschool children's social and emotional skills / Lynne Humphries.
Ämnesord
- Människa-dator-interaktion (sao)
- Elektroniska spel -- psykologiska aspekter (sao)
- Elektroniska spel -- sociala aspekter (sao)
- Digitala medier -- sociala aspekter (sao)
- Human-computer interaction. (LCSH)
- Electronic games -- Psychological aspects. (LCSH)
- Electronic games -- Social aspects. (LCSH)
- Digital media -- Social aspects. (LCSH)
- Human-computer interaction (LCSH)
Klassifikation
- 794.8 (DDC)
- Rdcb (kssb/8 (machine generated))
Inställningar
Hjälp
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