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Sökning: onr:bmfvzdr58snwdfdz > Game on! :

Game on! : gamification, gameful design, and the rise of the gamer educator / Kevin Bell.

Bell, Kevin, 1968- (författare)
ISBN 9781421423968
Publicerad: Baltimore : Johns Hopkins University Press, 2018
Copyright: ©2018
Engelska x, 203 pages
Serie: Tech.edu : a Hopkins series on education and technology
  • Bok
Innehållsförteckning Sammanfattning Ämnesord
Stäng  
  • A societal imperative : the Impetus for online education -- How did we get here? : the maturation of online education -- University of South Florida : the fairy tale MOOC -- University of New Hampshire : the hero's journey -- The University of Waterloo : ethical decision making -- Massachusetts College of Liberal Arts : dungeons and discourse -- The Pennsylvania State University : threat of crime and terrorism -- Assessing gamification : conclusions and implications -- Catching fire : the model that burned brightest -- Captain's epilogue.
  • "Following on the enormous growth and reach of computer gaming, most recently on mobile devices, and because of faculty members' desire to connect with millennials, online games have made their way into college classrooms. As part of our Tech. EDU series, this book focuses on how games are being used in college and what that might say for higher education today. Kevin Bell has assembled a book made up of a series of case studies, wherein faculty pilot games and game-derived techniques in college and university classes. He uses these examples to ground a practical discussion of gaming and gamification best practices, prefaced by a wide-ranging introduction to the topic in the broader context of computer-mediated teaching and learning"-- 

Ämnesord

Datorstödd undervisning  (sao)
Spelifiering  (sao)
Internet in higher education.  (LCSH)
Gamification.  (LCSH)
Computer games.  (LCSH)
Educational games.  (LCSH)
Education, Higher  -- Effect of technological innovations on. (LCSH)
Education, Higher  -- Computer-assisted instruction. (LCSH)
Computer games.  (fast)
Educational games.  (fast)
Gamification.  (fast)
Internet in higher education.  (fast)
Gamification  (gnd)
Computerspiel  (gnd)
Hochschulbildung  (gnd)
EDUCATION  -- Higher. (bisacsh)
GAMES  -- Video & Electronic. (bisacsh)
EDUCATION  -- Computers & Technology. (bisacsh)
Education, Higher  -- Computer-assisted instruction. (fast)
Education, Higher  -- Effect of technological innovations on. (fast)
Datorspel  -- pedagogiska aspekter (sao)
Computer-assisted instruction  (LCSH)
Computer managed instruction  (LCSH)
Gamification  (LCSH)

Genre

Educational games.  (fast)
Educational games.  (lcgft)

Klassifikation

LB2395.7 (LCC)
378.17344678 (DDC)
EDU015000 (bisacsh)
Epabx (kssb/8 (machine generated))
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