Data analytics applications in gaming and entertainment / edited by Günter Wallner.
-
Wallner, Günter (redaktör/utgivare)
- ISBN 9781138104433
- Publicerad: Boca Raton, FL : CRC Press, Taylor & Francis Group, [2019]
- Engelska xxii, 283 pages
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Serie: Data analytics applications
Innehållsförteckning
Ämnesord
Stäng
- A brief introduction to data mining and analytics in games / Günter Wallner -- Evaluating gamer achievements to understand player behavior / Thomas Apperley, Enrico Gandolfi -- Building matchmaking systems / Alex Zook -- A data science approach to exploring hero roles in multiplayer online battle arena games / Choong-Soo Lee, Ivan Ramler -- Predicting customer lifetime value in free-to-play games / Paolo Burelli -- Advanced data science models for player behavioral prediction / África Periáñez, Anna Guitart, Pei Pei Chen, Ana Fernández del Río -- Integrating social and textual analytics into game analytics / Lareina Milambiling, Michael Katchabaw, Damir Slogar -- Social network analysis applied to game communities to identify key social players / Alessandro Canossa, Casper Harteveld -- Methodological and epistemological reflections on the use of game analytics towards understanding the social relationships of a video game community / Maude Bonenfant, Patrick Deslauriers, Issam Heddad -- An analyst's guide to communication / Natalie Selin -- A taxonomy of visualizations for gameplay data / Simone Kriglstein -- Co-design of an interactive analytics system for multiplayer online battle arena game occurrences / Quan Li, Ziming Wu, Huamin Qu, Xiaojuan Ma.
Ämnesord
- Data mining (sao)
- Datorspelsindustri (sao)
- Management (sao)
- Data mining. (LCSH)
- Video games industry -- Management. (LCSH)
- Computer games industry -- Management. (LCSH)
- Management (LCSH)
- Data mining (LCSH)
- Video games industry (lcsh)
Klassifikation
- HD9993.E452 (LCC)
- 794.8/16312 (DDC)
- Rdcb (kssb/8 (machine generated))
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