Games as Activity: Correcting the Digital Fallacy [Elektronisk resurs]
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Stenros, Jaakko (författare)
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Waern, Annika (författare)
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- Stockholms universitet Samhällsvetenskapliga fakulteten (utgivare)
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Alternativt namn: University of Stockholm. Faculty of Social Sciences
- 2010
- Engelska.
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Ingår i: 2nd conference on video gaming and the future of interactive entertainment.
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Sammanfattning
Ämnesord
Stäng
- Game studies would benefit from acknowledging that digital games should be studied as a special case of games rather than the other way around. Digital games research tends to look at games as fixed structures or media, largely ignoring the role of the player. Conversely, play and player studies tend to ignore the role of design. We argue that in order to uncover the relationship between game design, game activity and game experience we need to put the game activity in central focus. If games are approached from this perspective, we should study them simultaneously as consciously designed and socially enacted.
Ämnesord
- Natural Sciences (hsv)
- Computer and Information Sciences (hsv)
- Information Systems (hsv)
- Naturvetenskap (hsv)
- Data- och informationsvetenskap (hsv)
- Systemvetenskap, informationssystem och informatik (hsv)
- SOCIAL SCIENCES (svep)
- Statistics, computer and systems science (svep)
- Informatics, computer and systems science (svep)
- Computer and systems science (svep)
- SAMHÄLLSVETENSKAP (svep)
- Statistik, data- och systemvetenskap (svep)
- Informatik, data- och systemvetenskap (svep)
- Data- och systemvetenskap (svep)
- Man-Machine-Interaction (MMI) (su)
- människa-maskin-interaktion (mmi) (su)
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