The video game industry : formation, present state, and future / edited by Peter Zackariasson and Timothy L. Wilson.
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Zackariasson, Peter, 1972-
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Wilson, Timothy L.
- ISBN 1138803839
- Publicerad: New York : Routledge, 2014.
- Engelska viii, 268 pages
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Serie: Routledge studies in innovation, organization and technology ; 24.
Innehållsförteckning
Ämnesord
Stäng
- Acknowledgments -- Introduction / Peter Zackariasson and Timothy L. Wilson -- This is not a software industry / Casey O'Donnell -- Video games : a subcultural industry / Mikolaj Dymek -- Marketing of video games / Peter Zackariasson and Timothy L. Wilson -- An exploration of the mobile gaming ecosystem from developers' perspective / Claudio Feijo -- The North American game industry / Casey O'Donnell -- The UK and Irish game industries / Aphra Kerr -- The development of the Swedish game industry : a true success story? / Ulf Sandqvist -- Console hardware : the development of Nintendo WII / Mirko Ernkvist -- "Warm and stuffy" : the ecological impact of electronic games / Richard Maxwell and Toby Miller -- Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? / Flavio Escribano -- The evolving European video games software ecosystem / Giuditta De Prato, Sven Lindmark and Jean-Paul Simon -- Through the looking glass sharply / Timothy L. Wilson and Peter Zackariasson -- Notes on contributors -- Notes -- Index.
Ämnesord
- Datorspelsindustri -- historia (sao)
- Video games industry -- History. (LCSH)
Klassifikation
- HD9993.E452 (LCC)
- 794.8 (DDC)
- Rdcb (kssb/8 (machine generated))
Inställningar
Hjälp
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