Networking and online games [Elektronisk resurs] understanding and engineering multiplayer Internet games / Grenville Armitage, Mark Claypool, Philip Branch.
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Armitage, Grenville. (författare)
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Claypool, Mark. (författare)
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Branch, Philip. (författare)
- ISBN 9780470030479
- Publicerad: Chichester, England ; John Wiley & Sons, c2006.
- Engelska 1 online resource (ix, 218 p.)
- Relaterad länk:
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http://dx.doi.org/10... (Table of Contents / Abstracts) (John Wiley)
Innehållsförteckning
Sammanfattning
Ämnesord
Stäng
- Networking and Online Games; Contents; Author Biographies; Acknowledgements; 1 Introduction; 2 Early Online and Multiplayer Games; 3 Recent Online and Multiplayer Games; 4 Basic Internet Architecture; 5 Network Latency, Jitter and Loss; 6 Latency Compensation Techniques; 7 Playability versus Network Conditions and Cheats; 8 Broadband Access Networks; 9 Where Do Players Come from and When?; 10 Online Game Traffic Patterns; 11 Future Directions; 12 Setting Up Online FPS Game Servers; 13 Conclusion; Index.
- The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services.
Ämnesord
- TCP/IP (Computer network protocol) (LCSH)
- Internet games. (LCSH)
- Computer games -- Programming. (LCSH)
- Computerspelen. (gtt)
- Computernetwerken. (gtt)
- GAMES -- Video & Electronic. (bisacsh)
Genre
- Electronic books.
Klassifikation
- QA76.76.C672 (LCC)
- GAM (ämneskategori)
- 794.8/1526 (DDC)
- 54.81 (bcl)
- Rdcb (kssb/8 (machine generated))
Inställningar
Hjälp
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