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Sökning: onr:11792177 > Cyber athletes

Cyber athletes [electronic resource] : identification, competition, and affect implication / by Robert Peter Griffiths.

Griffiths, Robert Peter. (författare)
Columbus, Ohio : Ohio State University, 2007.
Engelska xii, 144 p.
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  • E-bok(Thesis (Ph. D.)--Ohio State University, 2007.)
Sammanfattning Ämnesord
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  • Abstract: Previous research has shown video games afford learning experiences, thus what occurs within the gaming realm is applicable to the real-world and vice-versa. Therefore, this study extends the video game effects literature by exposing the complexity of competitive gaming situations. In that spirit, this study incorporated a college football game to enact identification processes and direct competition to determine how player membership, opponent membership, and competition outcomes impact media effects variables such as enjoyment, presence, and state hostility. Two-hundred ninety four subjects participated in the 3 (opponent membership--main rival, conference opponent, other opponent) x 2 (player membership--identifier, non-identifier) x 2 (competitive outcome--win, loss) design. Overall, competition outcome significantly predicts levels of enjoyment and state hostility. Moreover, who the gamer plays as and against also influences these responses. Beating an emotionally relevant opponent solicited greater enjoyment than an irrelevant team. Further, losing while playing as an emotionally relevant team produced greater state hostility levels than losing as an emotionally irrelevant team. Similarly, losing to an emotionally relevant opponent generated higher state hostility levels than losing to an emotionally irrelevant team. 

Ämnesord

Video gamers  -- Attitudes. (LCSH)
Video games  -- Psychological aspects. (LCSH)
Group identity.  (LCSH)
Competition (Psychology)  (LCSH)
Identification (Psychology)  (LCSH)
Hostility (Psychology)  (LCSH)
Aggressiveness.  (LCSH)
Sports  -- Psychological aspects. (LCSH)

Indexterm och SAB-rubrik

Enjoyment.
Presence.
Football.
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