Videogames : design, play, disrupt / edited by Marie Foulston and Kristian Volsing.
-
Volsing, Kristian.
-
Foulston, Marie.
-
Victoria and Albert Museum.
- ISBN 185177940X
- Publicerad: London : V&A Publishing, 2018
- Engelska 208 pages
Innehållsförteckning
Sammanfattning
Ämnesord
Stäng
- The road to Journey -- Street style in Splatoon -- Storytelling on Summoner's Rift -- Pushing buttons -- A pound of flesh -- Consider the gunshot -- The Realtime Art Manifesto: 12 years later -- How to get lost in a cave -- To the edge of the universe: The Last of Us and the post-apocalypse -- Skin in the game -- Prototyping personal experience -- A conversation on sex and intimacy in games -- Who watches the Overwatchmen -- Made in Minecraft -- Sci-fi dreams and procedural worlds.
- Videogames explores the design and culture of videogames since the mid-2000s, investigating the ground-breaking contemporary design work, creative and rebellious player communities and the political conversations that contribute to the defining genre of our time. A star-studded cast of contributors consider the wide spectrum of gaming life, from blockbusters The Last of Us and Overwatch through to cultural phenomena such as Minecraft, and alongside less mainstream productions like Consume Me.
Ämnesord
- Datorspelsindustri (sao)
- Tv-spel -- psykologiska aspekter (sao)
- Tv-spel -- sociala aspekter (sao)
- Video games industry. (LCSH)
- Video games -- Design. (LCSH)
- Video games -- Social aspects. (LCSH)
- Video games -- Psychological aspects. (LCSH)
- Video games industry. (fast)
- Video games -- Design. (fast)
- Video games -- Psychological aspects. (fast)
- Video games -- Social aspects. (fast)
- Video games industry (lcsh)
Indexterm och SAB-rubrik
- Rdc Sällskapsspel
Klassifikation
- GV1469 (LCC)
- 794.8 (DDC)
- Rdc (kssb/8)
Inställningar
Hjälp
Titeln finns på 1 bibliotek.
Ange som favorit